Gaming research is players versus hype. Players are source steam with the store display name. Hype is youtube and google search with the same name. POST https://api.trendsapi.ai/api. Display-name rules: the Steam guide. Multi-source shape: the API reference. Player rows are inside the decoded body.

Display name, then three clocks

POST https://api.trendsapi.ai/api
Authorization: Bearer <api_key>
Content-Type: application/json

{"mode":"get_growth","source":"steam, youtube, google search","keyword":"Elden Ring","percent_growth":["3M","12M"]}

Player-versus-hype check on 27 Aug 2026 for Elden Ring:

Source Recent 3M 12M Notes
steam 1.9 on 1 Jul 2026 −9.52% (vs 2.1) −47.22% (vs 3.6) volume 46,694 vs 61,614 on 12M
google search 4.0 on 15 Aug 2026 −20.0% (vs 5) −20.0% (vs 5) estimated volume 1,200,000
youtube 6.0 on 15 Aug 2026 −14.29% (vs 7) −14.29% (vs 7) no volume in the weight

All three are down. Players fell harder on the year than hype did. volume_weighted_growth was −19.59 and was 96.25% google search by volume share. Steam was 3.75% of that weight. A blended −19.59 is mostly search, not mostly players. Read the steam row when the question is "are people in the game."

Who is on now

type Steam Most Played, snapshot 2026-08-27T18:01:38Z: Counter-Strike 2, Dota 2, PUBG: BATTLEGROUNDS, How to Fish, FiveM, Bongo Cat, Apex Legends, Palworld. Elden Ring is not in the top 8. That is current concurrent, not a 12M verdict. A live-ops lead uses the board for "what is on tonight." A portfolio lead uses source steam for the tape.

Do not pass 1245620 as the keyword. Do not pass a YouTube video ID. YouTube notes: the YouTube guide.