Gaming research is players versus hype. Players are source steam with the store display name. Hype is youtube and google search with the same name. POST https://api.trendsapi.ai/api. Display-name rules: the Steam guide. Multi-source shape: the API reference. Player rows are inside the decoded body.
Display name, then three clocks
POST https://api.trendsapi.ai/api
Authorization: Bearer <api_key>
Content-Type: application/json
{"mode":"get_growth","source":"steam, youtube, google search","keyword":"Elden Ring","percent_growth":["3M","12M"]}
Player-versus-hype check on 27 Aug 2026 for Elden Ring:
| Source | Recent | 3M | 12M | Notes |
|---|---|---|---|---|
steam |
1.9 on 1 Jul 2026 | −9.52% (vs 2.1) | −47.22% (vs 3.6) | volume 46,694 vs 61,614 on 12M |
google search |
4.0 on 15 Aug 2026 | −20.0% (vs 5) | −20.0% (vs 5) | estimated volume 1,200,000 |
youtube |
6.0 on 15 Aug 2026 | −14.29% (vs 7) | −14.29% (vs 7) | no volume in the weight |
All three are down. Players fell harder on the year than hype did. volume_weighted_growth was −19.59 and was 96.25% google search by volume share. Steam was 3.75% of that weight. A blended −19.59 is mostly search, not mostly players. Read the steam row when the question is "are people in the game."
Who is on now
type Steam Most Played, snapshot 2026-08-27T18:01:38Z: Counter-Strike 2, Dota 2, PUBG: BATTLEGROUNDS, How to Fish, FiveM, Bongo Cat, Apex Legends, Palworld. Elden Ring is not in the top 8. That is current concurrent, not a 12M verdict. A live-ops lead uses the board for "what is on tonight." A portfolio lead uses source steam for the tape.
Do not pass 1245620 as the keyword. Do not pass a YouTube video ID. YouTube notes: the YouTube guide.